What we look at
- Turn order: each phase has one name and appears in the order it is actually played.
- Terms: each component or action keeps one name across the whole book.
- Edge cases: ties, empty supplies, and simultaneous triggers are explained where players will need them.
- End condition: how the game ends and how it is scored can be found on page one.
What you receive
- An annotated rulebook file, with a reason for every change.
- A glossary listing the names we suggest keeping.
- A one-page quick-start draft for a new player's first game.
What this does not include
- Layout, art direction, or print coordination (we can review again after your designer lays it out).
- Redesigning the game's mechanics; we point out problems, and the decisions stay with you.
Questions
- Can you work on rules that are not final?
- Yes. Editing at the draft stage is often the easiest point, and we mark which parts are still moving.
- Which file formats do you accept?
- Word, Google Docs, PDF, or plain text. PDFs come back with comments.